![]() ![]() code from the blocks in the editor, which your app can use to run games, control robots. In-editor live previews of particles, animations and moreĪdvanced text formatting with BBCode, including with Sprite Fonts and Web Fonts, as well as text effects like typewriter animationĪ range of form controls to easily get input from the userĪdvanced media support including video playback, recording gameplay videos, camera input, microphone input, audio effects, and moreĭesign parts of your game with HTML & CSS. A JavaScript library for building visual programming editors. Essentially, an object is a 'blueprint' for instances, and as such are they never. You can also watch the following video on the Object Editor: GameMaker Studio 2 - Object Editor - Overview. A game editor is an editing environment, with pre-baked code an example is the Hammer Editor - wherein if you want to make mods for Half-Life, all the code. Organise objects and effects on to layers The Object Editor is where you define the different objects that will be used to create the behaviours needed for your game project to function. ![]() Instant and easy to implement Savegames support Intelligent and highly optimised pathfinding for your games Use Construct's tilemap editor - ideal for grid-aligned gamesīring your game to life with realistic simulations Here’s just a few more things Construct has and there's a lot more to discover on your journey.īuilt-in image editor with animations support to your beautiful contentĬreate custom collision polygons to perfect your collisions There are genuinely too many features in Construct to reasonably list here.
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